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mechanism
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Classes and objects provide the mechanism to achieve encapsulation by bundling data with the methods that operate on that data.
paradigm
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Object-Oriented Programming employs encapsulation to hide the internal state and require all interaction to be performed through an object's methods.

Encapsulation

object-oriented programming software engineering classes and objects
Encapsulation is a fundamental concept in object-oriented programming that involves bundling data and methods that operate on that data within a single unit or class, and restricting access to some of the object's components.

What is Encapsulation?

Encapsulation is one of the four fundamental concepts of object-oriented programming (OOP), along with inheritance, abstraction, and polymorphism. It refers to the bundling of data (variables) and methods (functions) into a single unit called a class. Encapsulation helps protect the integrity of the data by restricting direct access to some of the object's components and only allowing it through methods.

Benefits of Encapsulation

  • Data Hiding: Encapsulation allows the internal state of an object to be hidden from the outside world. This helps in safeguarding the object's state from unauthorized access and modification.
  • Improved Maintainability: By restricting access to the internal state, changes to the implementation can be made with minimal impact on the code that uses the object.
  • Flexibility and Reusability: Encapsulation enables developers to change one part of the implementation without affecting others, making the code more modular and reusable.

Encapsulation in Practice

In practice, encapsulation is implemented using access specifiers like private, protected, and public in programming languages like Java, C++, and C#. These specifiers control the visibility of class members. For example:

class Rectangle { private: int width; int height; public: void setWidth(int w) { width = w; } void setHeight(int h) { height = h; } int getArea() { return width * height; } };

In the above example, the width and height variables are encapsulated within the Rectangle class, and their direct access is restricted. They can only be modified or accessed through the class's methods.


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