Summary
object_oriented_programming organizes code into
class blueprints and
object instances. A
class defines
attribute data and
method behavior. A
constructor creates an
object. Core ideas:
encapsulation hides data behind methods,
inheritance lets a class reuse another,
polymorphism lets one interface call different implementations, and
abstraction focuses on essentials. Remember
message_passing: objects call each other’s methods. Common benefits: modular code, reuse, and models that map to real entities.